![]() ![]() Net thrust - accelerates it forward two thrusters forward, just one back. The one top thruster fires retrograde, the two bottom thrusters fire prograde. The craft will begin turning as requested, but it will also be accelerated in the direction opposite to the one RCS fires.Īlso, KSP tends to fire all RCS at full thrust, so - say, you placed three thrusters in a 3x symmetry. When you want to turn this craft any way using the RCS, there is nothing to offset the thrust. To imagine the issue, let's take a very simple craft that has only one RCS block, somewhere off to the side. Summary: Place RCS symmetrically around the CoM, but far away from it, for best results.ĭo you place RCS in symmetric pairs/groups relative to COM? The trade-off is that they are bulkier and, for short missions, heavier (for similar power) than RCS, and cannot be used to translate (which is usually needed for docking). They are more effective if you place them near the CoM, but will work anywhere, too. Side note: If all you need is rotation, using reaction wheels is a reasonable alternative - reaction wheels never change the speed of the ship, only rotate it, and do not use any fuel, only electricity. If you use RCS to translate, the thrusters will fire in the same direction, adding up the linear momentum and cancelling out the angular momentum, resulting in no rotation, but changed speed. ![]() If you use RCS to rotate, the thrusters on the opposite ends of the ship will fire in different directions, cancelling out the linear momentum, and adding up the angular momentum, resulting in rotation but unchanged speed. So, in the case of RCS, what you generally want is for it to be far away from the CoM, but balanced around it (placed symmetrically around the CoM). The further away it is from the center of mass (CoM), the more angular momentum will be produced. If the center of thrust does not align perfectly with the center of mass, it will also apply angular momentum (which is the same as rotation or applying torque) to the ship. The amount is independent of where the thruster is placed. On update remove any existing older version.The only difference between RCS thrusters and ordinary thrusters is the control scheme, the forces they apply work the same way:Īny time a thruster is fired, it applies linear momentum to the ship (which is the same as translation or changing the ship speed).Copy/paste the folder RCS105180 in your Kerbal "Space Program\GameData" directory absolutly or it will break the path to the stock texture it use.This mod use the "KSP Add-on Version Checker" mod if you have it installed (not included in this download) to check its version by using a connexion on my github page given below, read the "KSP Add-on Version Checker" page for more details. ![]() This part reuse the stock RV-105 texture to save your RAM, the one included is a fake of 4x4 pixels. It will nicely fit in your RCS collection if you use the mod "RLA Stockalike" or "Modular Rocket System". In career mode, the part is available in the "Specialized control" node just after the "Advanced Fligh control" containing the stock RV-105 and the cost is a bit increased. ![]() It has one exhaust nozzle angled at 180° and the 3 others at 90°, the stock RV-105 has 4 at 90°, despite his name. The RCS-105-180 is a stockalike RCS block part inspired by the RV-105, ![]()
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